Creating spatial tactile effects automatically by analyzing cross-modality features of a video, A Haptic and Audio Guidance System To Support Tactile Graphics Exploration, Extending the Limits of Haptic Mobile Robots with Redirection in VR, Augmenting Perceived Softness of Haptic Proxy Objects. Connect. Stanford Compression Forum. Select Automatic mode, then drag-select all of the non-facing parts. Stanford Center for Societal Networks. Useful for computing depth from single-camera phones. The various mediaX membership programs provide regular opportunities for people from high-impact companies to get acquainted and interact with Stanford University researchers. shape-outreach@lists.stanford.edu. Since our inception in 2016 we have benefitted from the contributions of scores of students, faculty and staff researchers from every unit of Stanford. Check out materials from our class here. The Street View Image, Pose, and 3D Cities Dataset is available here, project page. Stanford University research lab in Human Computer Interaction. Congratulations to Lawrence Kim on successfuly defensing his dissertation! Splash is a program that brings students in grades 8-12 from everywhere to Stanford’s campus for a two-day learning extravaganza. Brad has been a wonderful colleague, mentor, and friend throughout his time in the lab, and we're thrilled to be keeping him on as a postdoc starting this summer. A huge congratulations to the all of the 2019 Stanford graduates! If Stanford students aim to shape a better technological future for humanity, we must grapple with the broader political, economic, and social forces at play. ; The Stanford Drone Dataset is available here. Pathways Lab is truly interdisciplinary, with special depth of expertise in computer science, economics, gender theory, machine learning, market design, social psychology and sociology. We hosted shape lab tour and demos for 16 Stanford undergraduates interested in learning more about what research in engineering looks like. The PIT Lab is building a thoughtful community around public interest technology at Stanford.. I've found that for most work in ME218/Lab, the other options aren't necessary, but play around with them to get a feel for it. splash students visiting Stanford with shape lab students showing their completed automata prototypes. The PIT Lab focuses on the systems and structures that shape technology’s development, closely examining what it actually means for technology to be built in the public interest. Apply for the PIT Student Leaders Conference at Stanford University! Both projects were presented at ASSETS 2019. Understanding user perception of expressive robotic motion through different sensory modalities, Using Quadcopters to Appropriate Objects and the Environment for Haptics in Virtual Reality, Automated Instrumentation for In-Circuit PCB Debugging with Dynamic Component Isolation, Editing Spatial Layouts through Tactile Templates for People with Visual Impairments, Physical visualizations that use collections of self-propelled objects to represent data, Visuo-Haptic Illusions for Improving the Perceived Performance of Shape Displays, A Functional Optimization Based Approach for Continuous 3D Retargeted Touch of Arbitrary, Complex Boundaries in Haptic Virtual Reality, A Mobile Tabletop Shape Display for Tangible and Haptic Interaction, Robotic Assembly of Haptic Proxy Objects for Tangible Interaction and Virtual Reality, A Wearable Haptic Interface for Simulating Weight and Grasping in Virtual Reality, Interactive Design and Debugging of Analog Circuits with Programmable Hardware. As part of one of our outreach efforts, we have created a class on automata that teaches fundamental concepts in rapid prototyping, mechanical design, and storytelling. Sean Follmer is an Assistant Professor of Mechanical Engineering and Computer Science (by courtesy) at Stanford University. The Stanford Digital Economy Lab explores how artificial intelligence, machine learning, and other digital technologies are changing the way we live and work. Our lab is broadly interested in how intestinal microbes shape our immune system to promote both health and disease. ; The Joint 2D-3D-Semantic (2D-3D-S) Dataset is available here. Shape rendering process flow of our shape display prototype Publications Kai Zhang, Eric J. Gonzalez, Jianglong Guo and Sean Follmer, “Design and Analysis of High-Resolution Electrostatic Adhesive Brakes Towards Static Refreshable 2.5D Tactile Shape Display”, in IEEE Transaction on Haptics, vol. Developing advanced technologies in robotics, mechatronics and sensing to create interactive, dynamic, physical 3D displays and haptic interfaces that allow 3D information to be touched as well as seen. Stanford University research lab in Human Computer Interaction. The goal of this lab is to reproduce the first part of the analysis in the paper: “A New Body Shape Index Predicts Mortality Hazard Independently of Body Mass Index” by Krakauer and Krakauer, PLoS ONE 7(7):e39504 Please carefully read the Introduction and the first part of the Methods section, and skim the rest of the paper. By studying novel host sensory mechanisms and the microbiota, we strive to reveal how epithelial cells detect specific microbes and influence mucosal immunity. Augmenting haptic interaction in VR through perceptual illusions. Another way, under investigation by Stanford University's Shape lab, is to actually create an object in 3D that moves dynamically with the object in the VR simulation. The PIT Lab believes that a purely technical view of technological development is making it harder to truly build technology in the public interest. Space and Systems Development Laboratory. Dr. Follmer directs the Stanford Shape Lab and is a faculty member of the Stanford HCI Group. Stanford Computational Policy Lab. Visit the Howitt Lab web site SeeME is a program meant to introduce students to mechanical engineering topics. 12, no. Stanford ME115B Professor & Stanford SHAPE Lab Director Sean Follmer is an Assistant Professor of Mechanical Engineering and Computer Science at Stanford University. ; The Stanford Online Products dataset is available here. His Research in Human Computer Interaction, Haptics, and Human Robot Interaction explores the design of novel tactile physical interfaces and novel robotic devices. Stanford University research lab in Human Computer Interaction. Read more about the exciting hackathon projects and outcomes here. Shape changing truss robots that crawl and engulf. Stanford Artificial Intelligence Laboratory. 2) Tactile Code Skimmer, a device that represents lines of code physically with the goal of improving skimming through code.